On the surface New Vegas isn't much different at all – it looks the same, and plays the same – but it has better-quality scripting. But for Fallout fans, there was something missing, something of the original two games that just didn't quite carry over – something that lay in the script and storytelling.įallout: New Vegas is just as big and just as beautiful as Fallout 3, but it's been made by Obsidian Entertainment, a studio that employs talent from the developer that originally created the series. It was a huge hit, and deservedly for here was a rich, complex and rewarding role-playing game. If there ever was a nuclear apocalypse, Fallout would have pretty much nailed the aftermath: humanity reduced to desperate scavengers, killing one another over bottle caps and irradiated water.īethesda resurrected the series with Fallout 3 two years ago, bringing Fallout's world into 3D and crafting a beautifully desolate version of Washington in the capital Wasteland. Released in the late 1990s, Fallouts 1 and 2 were ruthless, pull-no-punches, hard-as-nails isometric RPGs for the PC, memorable for their excellent writing and the believability of their cutthroat world. T he Fallout series was doing post-apocalyptic gaming long before it became the cliche that it is now.
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